AMBIDISASTER (WORKING TITLE)
Initial level 1 concept, a simple arena with the Player (shown above) dropping in.
Level 1 in action. The idea here is that there are various objects that will affect game play, and some simple objects to climb.
Each level is timed and when the timer runs out the bottom of the level drops, clearing the level.
When a cigarette item is picked up, it triggers a smokescreen effect and a coughing noise.
When starting level 1, players will be shown this scene as a quick as an overview of the objective.
A simple menu set up in order to navigate the game, check controls, as well as taking a look at the credits.
The win scene that triggers when you have beaten the level. Right now it's setup to replay the level or return to the menu.
JRPG (IN PROGRESS)
This is the main scene I'm working in while developing the code around it.
This picture is showing the buttons in place currently, to test different actions. At the moment, the player can select which enemy to attack and which type of attack to use.