Game Designer
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Designed and developed a single player system using C# and Unity as well as Prototyped co-op features for single player usability.
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Designed 10+ levels with Unity and gameplay programming with C#, incorporating multiple puzzles in which players must use their unique abilities to help each other complete the level.
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Lead the QA of each new mechanical implementation as well as each new level introduced to the game.
About This Game
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Soul Kin, a co-op puzzle platformer that asks two players to combine their unique skills and abilities to help each other reach the castle while navigating extreme environmental hazards.
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Each character (An archer and a mage), has unique abilities.
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The archer has a bow, can crouch, climb walls, and create boxes that she can resize.
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The mage has a shield, can shoot lightning, move certain objects, and phase certain objects.
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5 maps in which the players will discover their abilities, and progressively learn to use and master them in tandem with their partner's abilities.
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